Cannot be built during the game. Can repair ships. ( 10 per turn). It is a fighter carrier. Can board ships as a corsair.
Robot
200 t
0
-
10/11
8 t
30.000 A$
Can repair ships. ( 1 per turn).
Cruiser
10 t
5
2
3/4
8 t
25.000 A$
Can board ships as a corsair.
Cargo
10 t
4
-
2/3
5 t
10.000 A$
Interceptor
-
10
1
1/1
1 t
6.000 A$
Maximum range = 7 hexes, from a carrier.
Carrier
200 t
1
10
16/20
20 t
80.000 A$
Can repair ships. ( 3 per turn). It is a fighter carrier. Can board ships as a corsair.
Barge
30 t
3
-
2/3
7 t
12.000 A$
Destroyer
-
5
2
3/4
4 t
20.000 A$
Squadron
-
10
1
1/1
-
-
Cannot be built during the game. Maximum range = 7 hexes, from a carrier.
Standard Contracts table
Goods production table, according to the planet type
Cities consumption table
Month
Gold
Iron
Wheat
1
-
1
8
2
-
1
8
3
-
1
8
4
1
1
8
5
1
1
10
6
2
2
10
7
3
2
15
8
4
2
15
9
5
2
20
10
6
3
20
11
7
3
20
12
8
3
20
General parameters
Maximum number of months (turns) a city can stay hungry, before a revolution: 1
Maximum stacking (ships per hexagon): 3
Range of Lasers: 5 Range of lasers vs Robots: 1
Game length:   game ends at the end of month 12   days per month = 9
Gold cost, on Aureus, per ton = 10.000 A$ Repair cost, per 1 hit point = 4.000 A$ Monthly interest rate, for your Debit: 20% Monthly interest rate, for your Credit: 10%
victory points calculation:   per each Gold in your city: 1   per each Gold out of your city: 0.2   Current debt: -1 point per each 0.000 A$
iron recycling rate, when a ship is dismantled: 0.7